art by

Laurence
Filer-Johns.

art by

Laurence
Filer-Johns.

art by

Laurence
Filer-Johns.

art by

Laurence
Filer-Johns.

Stylised Fountain

Work in progress.

Forest Shack |
A Hidden World

"A seemingly ordinary shack within the woods, that hides an otherworldly secret..."
My entry into the Environment Concept Art category of The Game Art Community Discord's challenge, "A Hidden World".

Bird
Signal-house

"Situated high above the forest, the signalhouse allows the birds to spread their songs and messages far and wide."Created as a small challenge with the brief "Powered by Melody".

The Owl Observatory

"The Owls looked to the stars, and made it their purpose to reach them. Long ago, it seems they succeeded."

Deerhands | Creature Design


Guardian Construct

Convoy

Cannon Design |
Sea of Thieves Fanart

Outcropping

Overcast Arrival

Ancient Forest | Unreal Engine 5 Diorama

My first foray into Environment Art, based on an original concept by Max Maury-Martineau and completed under the mentorship of Sophie Knowles. Huge thanks to both for their support and encouragement along the way!Original Concept
Max Maury-Martineau
Sophie Knowles

Moss Vertex Painting

Shrew Scavanger

Character design exercise.

Foques | Various Concepts

Concepts and sketches for Foques by TheVampiresManor (TVM)

Shrew Scavenger | 3D Character

Hand painted and game-ready character model made in Blender, based on a prior concept art project.

art by

Laurence
Filer-Johns.

Hello!

I'm Laurence Filer-Johns, I'm a multidisciplinary artist and designer with a love for bold colours and tactile textures.I am currently available for work, be it illustration, visual development, or 3D art. You can reach me at any of the platforms above, or using the contact form below:

Long Coffee Co - Branding Project

A conceptual branding project. I designed playful and illustrative packaging for an imagined coffee brand, featuring an anteater mascot.